using UnityEngine;

public class FadeScript : MonoBehaviour
{
	public Animator anim;

	public void showFade()
	{
		base.gameObject.SetActive(value: true);
		anim.enabled = true;
		anim.SetTrigger("show");
	}

	public void hideFade()
	{
		base.gameObject.SetActive(value: true);
		anim.enabled = true;
		anim.SetTrigger("hide");
	}

	public void DisableAnim()
	{
		anim.enabled = false;
	}
}
